House Rules

Combat with Minis: Flanking
An opponent is flanked when threatened by creatures friendly to each other, able to attack the opponent, and located on the opponent’s opposite border or opposite corner. Attackers have a +2 bonus to the attack roll for each valid flank on the current target.

When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.

Class modification: Sorcerer Points
Sorcerers recover up to CHAmod sorcery points (can't exceed max for level) during a short rest. Ignore spell material component requirements under 100gp of value.

Equipment & weapon modifications
Shield: 
On a successful hit with a melee weapon while holding a shield, you can elect to perform a Bash. Instead of rolling the normal damage dice, roll 1d4 instead and a L size or smaller creature is knocked prone if they fail a Dexterity save with a DC equal to the attack roll.

Whip: Before making your attack roll using a whip, vs a L size or smaller creature, you can elect to perform a special action. On a successful hit, instead of dealing damage you perform the designated maneuver:
    · Disarm: an object held in the hand of the target is tossed 10' in a random direction if they fail a Strength save with a DC equal to the attack roll.
    ·Trip: a bipedal target is knocked prone if they fail a Dexterity save with a DC equal to the attack roll.

House Rules

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